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Credits & Attributions

Standing on giants.
Licensing, lineage, and component credits.

Onism Play builds upon decades of collective engineering across POSIX translation, graphics shims, store protocols, and open-source system software. Credit where it is due.

Apache 2.0

MaPC / MacadeKit Foundation

Built on Steale LLC's open-source architecture for native macOS process supervisor models, store bridges, and bottle prefixes.

LGPL & Zlib

POSIX & Graphics Lineage

Powered by upstream Wine Staging, DXVK (Vulkan), DXMT (Metal 3), and MoltenVK translation layers.

Proprietary Boundary

Apple Licensing Boundaries

Apple's Game Porting Toolkit (D3DMetal) is strictly unbundled. Users import evaluation binaries under Apple developer terms.

Section 01

Component Directory & Licenses

Individual upstream libraries and subsystems integrated within Onism Play:

MaPC / MacadeKit by Steale LLC

Apache 2.0

Core architectural foundation of Onism Play. Native macOS bottle container management, store bridges, and process supervisory subsystems.

Wine & Wine Staging

LGPL v2.1+

The core compatibility layer that translates Windows Win32/NT system calls, file systems, and threads into POSIX and macOS user-space operations.

DXVK

Zlib / Libpng

High-performance translation layer converting Direct3D 9, 10, and 11 command buffers into Vulkan, executed on Apple Silicon via MoltenVK.

DXMT

LGPL v2.1+

Clean-room Direct3D 10 and 11 implementation engineered to translate graphics calls directly to Apple Metal 3 shading and rendering pipelines.

MoltenVK

Apache 2.0

Vulkan 1.2 implementation that maps Vulkan graphics and compute shaders directly onto Apple Metal for macOS and iOS.

vkd3d

LGPL v2.1+

3D graphics library built on top of Vulkan for DirectX 12 translation within POSIX/Wine environments.

Legendary

GPL v3.0

Free and open-source command-line replacement for the Epic Games launcher, enabling native asset streaming and cloud save synchronization.

gogdl

GPL v3.0

Open-source command-line client developed by Heroic Games Launcher for downloading GOG games and committing cloud saves directly to GOG servers.

OptiScaler

MIT

Universal DLSS/XeSS replacement middleware enabling AMD FidelityFX Super Resolution 3 (FSR 3) temporal upscaling and frame generation.

Whisky & Isaac Marovitz

GPL v3.0

Pioneering native Apple Silicon SwiftUI Wine frontend and bottle management paradigms that demonstrated the viability of Mac gaming.

Section 02

License Notices

Each component preserves its respective upstream copyright and license notices. Full license texts accompany every build in the app’s Licenses directory.

Section 03

Foundation: MaPC / MacadeKit

Steale LLC Attribution Notice

Onism Play incorporates code from MaPC and MacadeKit by Steale LLC (mapc.games), licensed under the Apache License, Version 2.0. We extend our sincere gratitude to Steale LLC for their foundational work in modern Mac gaming architecture.

In compliance with Section 4 of the Apache License 2.0, the full Apache 2.0 license text and Steale LLC attribution notices are distributed with the source code and packaged binary releases.

Section 04

Apple Software & Framework Boundaries

Apple Game Porting Toolkit (GPTK) & D3DMetal

Apple’s Game Porting Toolkit and D3DMetal.framework are proprietary Apple software distributed under the Apple Developer Agreement. Onism Play does not package, mirror, redistribute, or license Apple GPTK binaries.

Users who wish to enable DirectX 12 translation through D3DMetal download the evaluation toolkit directly from Apple and provide the DMG to Onism Play. The app extracts the libraries locally onto the user’s device in accordance with Apple’s terms.

Native macOS System Frameworks

Features including spatial audio, low-latency gamepad input, and dynamic shader compilation utilize system APIs shipped with macOS:

  • PHASE.framework & CoreAudio: 3D head-tracked acoustic spatialization
  • GameController.framework: DualSense haptics, Xbox Wireless, and Switch Pro input
  • Metal.framework & MetalPerformanceShaders: Hardware graphics compute
  • APFS: The file system the app’s bottles and data are stored on
Section 05

Trademarks & Commercial Disclaimers

Steam, the Steam logo, and Valve are trademarks or registered trademarks of Valve Corporation in the U.S. and/or other countries. Epic Games, the Epic Games logo, and Unreal are trademarks or registered trademarks of Epic Games, Inc. GOG and GOG.COM are trademarks of CD PROJEKT S.A.

Apple, Mac, macOS, Apple Silicon, Metal, and AirPods are trademarks of Apple Inc., registered in the U.S. and other countries. PlayStation, DualSense, and DualShock are trademarks or registered trademarks of Sony Interactive Entertainment Inc. Xbox is a registered trademark of Microsoft Corporation.

Onism Play is an independent software project and is not endorsed by, sponsored by, or affiliated with Apple Inc., Valve Corporation, Epic Games, Inc., CD PROJEKT S.A., or any game publisher. All game titles, covers, and promotional key art are the intellectual property of their respective creators and publishers.

Licensing & Upstream

Questions regarding licensing or contributions?

For technical inquiries or patches, write to support@onism.ai. For legal and licensing notices, reach out to play@onism.ai.